Sound games
Before starting development into our team game, I looked at other games which heavily use or rely on audio as the game or to benefit it.
Guitar Hero
Guitar Hero is a game which uses audio as the game in which players have to match the notes shown on the screen to collect points and complete the song. Players are given a fake guitar where they play it as it is a real guitar to immerse the player into the game. To gain the highest score possible, the player must hit the notes on the guitar at the same time as they appear on the screen and in time with the song.
Rock Band
Rock Band is similar to Guitar Hero because you have to hit the notes on the
guitar, drum, bass and mic at the same time as they appear on the screen and in time with
the song in order to gain the highest score possible.
rhythm racer
Rhythm Racer is a futuristic style game where the playera is in control of a space ship racer and they have to go through a level and hit as many of the spheres as possible to play the song and get the highest score possible.
Audio Surf
Audio Surf is another game where the player controls a space ship in futuristic setting. The players have to complete a song by hitting the notes to get a high score much like Rhythm Racer.
Task
For this task, we were placed in teams where we had to create a game in which audio was involved. We decided to create a side scrolling game where the player had to avoid oncoming obstacles. Once we had decided on what kind of game we wanted to create, we each took on different roles where one person worked in Construct 2 making the game work, one was working in 3DS max to create some of the assets, another was creating the graphics in PhotoShop and I was creating and editing the audio for the game itself.
Job list
Matteo - Audio creation
Corey - construct scripting
Elliot - 3D creations
Sarah - graphics creation
As a team, we decided that the audio should be realistic with a possible cartoon feel to it. I had to create audio for the submarine, atmosphere noise (underwater effect), an explosion, bubbles popping, metal noises for when the submarine hit the rocks and some background music.
Steel drums
I recorded 3 notes on a website which has interactive instruments and I edited them together to create a tune to be used as background music. Although I created this to be used in the game, it was not used in the final product.
Propeller
I sourced a free audio file online of a classic plane idling and edited it to match something similar to a submarine propeller. I had to deepen the audio and slow it down so it sounded more like a boat/submarine propeller
https://soundcloud.com/matteo-sardu/propeller
Bubble pop
The bubble popping sounds which featured in the game were created by my making noises with my mouth. I picked one piece of audio and edited so there was variety in the game.
Impact noise
The noise when the submarine made contact with the rocks was made with a screw driver being scrapped across concrete do get the intial sound needed to imitate that kind of situation. I had to take it into the audition and edit it so it was deeper and sounded more as if it was under water.
Explosion
The explosion sound used in the game was made by me getting small food bags, filling them with air and popping them to get an explosion sound to work with. I did this many times to collect a variety in sounds. I had to then deepen the audio so it sounded as if it was underwater and seemed more realistic.
Here are all the sounds used in the game in a video which was made for our team by Corey.
https://www.youtube.com/watch?v=akqP8_PkdVs&feature=youtu.be
Game feedback
Bubble pop
The bubble popping sounds which featured in the game were created by my making noises with my mouth. I picked one piece of audio and edited so there was variety in the game.
Impact noise
The noise when the submarine made contact with the rocks was made with a screw driver being scrapped across concrete do get the intial sound needed to imitate that kind of situation. I had to take it into the audition and edit it so it was deeper and sounded more as if it was under water.
Explosion
The explosion sound used in the game was made by me getting small food bags, filling them with air and popping them to get an explosion sound to work with. I did this many times to collect a variety in sounds. I had to then deepen the audio so it sounded as if it was underwater and seemed more realistic.
Here are all the sounds used in the game in a video which was made for our team by Corey.
https://www.youtube.com/watch?v=akqP8_PkdVs&feature=youtu.be
Game feedback
High score system is great.
Good fast pace when you get into the flow of the game, Nice ambient audio.
Could you add more controls in the future like a boost?
Submarine is a bit sluggish when you try to move it.
Control overview?
Submarine is extremely cute and animation is smooth.
Controls were unclear, Sounds were well made.
No life counter or ways of telling how much health left.
Good graphics.
Intense and fun as the game progresses and the submarine speeds up.









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