Audio List
Character Walk
Character Walk
Record myself walking.
Record myself tapping on table.
Bullet Shot
bag pop for initial bang.
pen click for sudden impact sound.
dropping something to get a natural impact sound.
pen click for sudden impact sound.
dropping something to get a natural impact sound.
Enemy
Create audio with found objects or by making sound with my mouth.
hissing sound when enemy is alerted to character.
slash when enemy hit character.
Character
Voice of character when hit made by myself.
Sound for when character is hit, impact sound. Hit object or hit self to gather natural sounds.
Background Audio
hissing sound when enemy is alerted to character.
slash when enemy hit character.
Character
Voice of character when hit made by myself.
Sound for when character is hit, impact sound. Hit object or hit self to gather natural sounds.
Background Audio
background theme music which has an eerie feeling to imerse the player into the game of feeling of slight fear as to when the enemies will attack next as you go around the next corner.
Edited Audio
Enemy Sound
The is the original enemy sound which was made by me just making a sound with my mouth.
https://soundcloud.com/matteo-sardu/enemy-sound
This is the edited version which hasn't seen much change as the original was good enough, all that required was that it needed to increase in decibels and I added a small amount of distortion to it. This piece of edited audio progressed slightly as it has a slightly harsher impact of audio to make the enemy sound ever so increasingly harsh.
https://soundcloud.com/matteo-sardu/enemy-hiss
Enemy Slash
The slashing audio that I have recorded isn't very different from my edited audio as the original file worked well, I added some distortion and increased the decibels. Editing the original slightly adds the effect of impact which matches what I was aiming to create. It is a more harsher sounding piece of audio which works to give the impression that the main character has been hit.
https://soundcloud.com/matteo-sardu/slashing
https://soundcloud.com/matteo-sardu/edited-slashing
Gun Edits
The gun sound audio I created was made from three clips of pink noise which is generated noise from Adobe audition. I had to cut down each piece of audio and add effects to them. I cut frequency away from most of the audio clips and I added an amplify effect to give the audio a harsh impact sound which makes it sound like a gun.
https://soundcloud.com/matteo-sardu/gun-sound-fx
I intended to create a gun piece of audio by using audio I collected myself. the audio clips were a pen clicking, dropping a pen on the floor, two different audio clips of a bag popping and hitting my hand on a radiator. I added amplifications to all of these audio clips at different ranges to achieve the final audio file. Although I tried this process and worked to get this piece of audio to work, I didn't think that the audio that I created, was strong enough to be implemented into my game.
https://soundcloud.com/matteo-sardu/audio-compilation-mixdown
First audio clip: Bag pop
Second audio clip: Bag pop
Third audio clip: Dropping a pen
Fourth audio clip: Clicking a pen
Fifth audio clip: Hitting a radiator
The background music used in my game was from a royalty free website. the piece of audio used is called 'Ice Demon'. I decided to use this piece because it had a calm but eerie sound to it which I wanted to achieve for my final outcome.
http://incompetech.com/music/royalty-free/index.html?feels%5B%5D=Eerie&page=1
Edited Audio
Enemy Sound
The is the original enemy sound which was made by me just making a sound with my mouth.
https://soundcloud.com/matteo-sardu/enemy-sound
https://soundcloud.com/matteo-sardu/enemy-hiss
Enemy Slash
The slashing audio that I have recorded isn't very different from my edited audio as the original file worked well, I added some distortion and increased the decibels. Editing the original slightly adds the effect of impact which matches what I was aiming to create. It is a more harsher sounding piece of audio which works to give the impression that the main character has been hit.
https://soundcloud.com/matteo-sardu/slashing
Gun Edits
The gun sound audio I created was made from three clips of pink noise which is generated noise from Adobe audition. I had to cut down each piece of audio and add effects to them. I cut frequency away from most of the audio clips and I added an amplify effect to give the audio a harsh impact sound which makes it sound like a gun.
I intended to create a gun piece of audio by using audio I collected myself. the audio clips were a pen clicking, dropping a pen on the floor, two different audio clips of a bag popping and hitting my hand on a radiator. I added amplifications to all of these audio clips at different ranges to achieve the final audio file. Although I tried this process and worked to get this piece of audio to work, I didn't think that the audio that I created, was strong enough to be implemented into my game.
https://soundcloud.com/matteo-sardu/audio-compilation-mixdown
First audio clip: Bag pop
Second audio clip: Bag pop
Third audio clip: Dropping a pen
Fourth audio clip: Clicking a pen
Fifth audio clip: Hitting a radiator
https://soundcloud.com/matteo-sardu/gun-sound-fx-pt2
Character Walk
https://soundcloud.com/matteo-sardu/original-walk
In order to gather the audio needed for my characters walk animation, I needed a harder surface to walk on to gather the appropriate audio. I walked in my utility which has a fridge running so there is a lot of background audio.
This was a problem when I edited it because I couldn't lose the background noise without ruining the footstep audio that I needed. As I could not edit this piece of audio, I could only cut the audio to match the animation of my characters walk.
https://soundcloud.com/matteo-sardu/character-walk
Character Hit
The sounds used for when the character is hit by the enemy was created by me hitting myself to gain a realistic sound of impact.
https://soundcloud.com/matteo-sardu/original-impact
To achieve different sounds for the game, I found the right piece of audio needed and I then edited each audio clip by adjusting the pitch of each of these so the game had variety in the audio.
https://soundcloud.com/matteo-sardu/impact-sound-1
https://soundcloud.com/matteo-sardu/impact-sound-2
https://soundcloud.com/matteo-sardu/impact-sound-3
Character Voice
Here is the original audio clip which I recorded by making noises as if I was being hit. I did deepen my voice as I wanted my character to not sound like myself for the final game. Although I could have edited it in Adobe Audition, I found it easier to work with a piece of audio which was closer to my intended final outcome.
https://soundcloud.com/matteo-sardu/original-character-voice
In order to have a variety of sounds for my game, I picked out the best piece of audio piece to work with and I then edited each audio clip by adjusting the pitch of each individual audio clip so the game didn't have the same piece of audio looping when the character lost life because of being hit.
https://soundcloud.com/matteo-sardu/character-voice-1
https://soundcloud.com/matteo-sardu/character-voice-2
https://soundcloud.com/matteo-sardu/character-voice-3
Background Audio
The background music used in my game was from a royalty free website. the piece of audio used is called 'Ice Demon'. I decided to use this piece because it had a calm but eerie sound to it which I wanted to achieve for my final outcome.
http://incompetech.com/music/royalty-free/index.html?feels%5B%5D=Eerie&page=1




